Blood, Guts, and Glory
Adrian Angelo
Geisteswissenschaften, Kunst, Musik / Kunst
Beschreibung
Blood, Guts, and Glory: Cultural Reflections on Violence in DOOM delves into the groundbreaking world of the DOOM franchise, a force that reshaped the gaming industry. This exploration offers readers an analysis of DOOM's creation, its innovations, and its cultural impact on video games and media.
Starting with the genesis of DOOM in 1993, it captures the birth of the franchise by id Software and its revolutionary introduction of three-dimensional gameplay. The book highlights the game's technical achievements and its appeal to a generation seeking intense, immersive experiences.
Key chapters detail:
- DOOM's innovative gameplay mechanics and level design.
- The pioneering multiplayer features that laid the foundation for online gaming.
- The cultural and psychological discussions sparked by DOOM's graphic depiction of violence.
- The evolution of sound design and music that created an iconic atmosphere.
From the rise of modding communities to debates about video game violence, Blood, Guts, and Glory offers a comprehensive look at how DOOM defined a genre and transformed the gaming landscape. It's a must-read for fans, gamers, and those intrigued by the intersection of culture and media.
Kundenbewertungen
iconic franchise, cultural impact, video game culture, game industry influence, DOOM, immersive gameplay, gaming controversies, first-person shooter, gaming phenomenon, Truly Bonkers Books, Adrian Angelo, violence in games, game design, digital revolution, gaming history