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Exploring Minecraft

Ethnographies of Play and Creativity

Hugh Davies, William Balmford, Ingrid Richardson, et al.

PDF
ca. 96,29

Springer International Publishing img Link Publisher

Sozialwissenschaften, Recht, Wirtschaft / Sonstiges

Beschreibung

This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.



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Schlagwörter

Australia and mobile gaming, Digital creativity, Gaming and education, Game studies, Minecraft, Formal and informal learning, Digital media and education, Games and creativity