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An Enchantment of Digital Archaeology

Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence

Shawn Graham

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Berghahn Books img Link Publisher

Geisteswissenschaften, Kunst, Musik / Pädagogik

Beschreibung

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.

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Schlagwörter

roman archaeology, historiography, scientists, relationships, roman economic history, methodology, roman society, digital archaeology, realistic, archaeological imagination, archaeological research, archaeology, artificial intelligence, agent based modelling, ancient rome, social science, archaeogaming, computers, page turner, computation, digital archives, culture, historical, engaging, video games, technology, anthropology, theoretical, phenomenon, archaeologists