Gamify Literacy
Michele Haiken
* Affiliatelinks/Werbelinks
Links auf reinlesen.de sind sogenannte Affiliate-Links. Wenn du auf so einen Affiliate-Link klickst und über diesen Link einkaufst, bekommt reinlesen.de von dem betreffenden Online-Shop oder Anbieter eine Provision. Für dich verändert sich der Preis nicht.
International Society for Technology in Education
Schule und Lernen / Schulbücher Allgemeinbildende Schulen
Beschreibung
This friendly, accessible guide offers tips and inspiration on how to apply gamification techniques to improve literacy and deepen student collaboration and critical thinking.
Literacy is at the heart of education — and what better way to teach this important subject than through the motivational techniques built into gamification?
With
Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use game-based tools and activities to improve literacy and content learning.
This book includes:
- Tips for implementing gamification techniques to engage and motivate students.
- Fun and engaging design to complement a game-based approach to learning.
- Examples that can easily be modified for different grade levels.
By exploring the techniques discussed in these pages, you will see the power of building a fully immersive learning environment for your students and can begin infusing these inspirational approaches into your classroom design.
Audience: K-12 language arts teachers, tech coaches
Kundenbewertungen
gamification,literacy,digital literacy,challenge-based learning,badges,ISTE Standards,language arts,Classcraft,student engagement