img Leseprobe Leseprobe

Understanding Games and Game Cultures

Hugh Davies, Larissa Hjorth, Ingrid Richardson, et al.

PDF
ca. 47,99

SAGE Publications img Link Publisher

Geisteswissenschaften, Kunst, Musik / Sprach- und Literaturwissenschaft

Beschreibung

Digital games are one of the most significant media interfaces of contemporary life. 

Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? 

This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.

    It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

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    Schlagwörter

    Digital games, Game art, Mobile games, Game studies, Video Gaming Culture, Understanding games, Augmented reality games, Game Culture, Game industries