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Ethnography and Virtual Worlds

A Handbook of Method, Updated Edition

Bonnie Nardi, Celia Pearce, T. L. Taylor, et al.

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Princeton University Press img Link Publisher

Geisteswissenschaften, Kunst, Musik / Pädagogik

Beschreibung

A practical guide to the ethnographic study of online cultures, and beyond

Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results.

  • Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame
  • Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft
  • Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues
  • Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results
  • Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography




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Schlagwörter

Culture, Monograph, Email, Norm (social), Website, Explanation, Science, Finding, Anthropologist, Internet forum, Technology, Intersubjectivity, Consideration, Understanding, Role-playing, Ethnography, Field research, Suggestion, Literature, Handbook, Database, Institutional review board, Anecdote, Fan convention, Ethnomethodology, Machinima, Actor–network theory, Quantitative research, Participant, Narrative, Online interview, Writing, Notation, Participant observation, Interaction, Skype, Online community, Learning, Everyday life, Second Life, Blog, Publication, Human subject research, Requirement, Processing (programming language), Franz Boas, Instant messaging, Social science, Literature review, Anonymity, Qualitative research, Word processor, Online game, Human–computer interaction, Experiment, Instance (computer science), Subjectivity, Screenshot, Lifeworld, Online and offline, Affordance, Virtual world, Sociology, Theory, Social theory, Technology and society, Activity theory, Grand theory, Methodology, Social networking service